Orham

"Oh, it’s a quiet town. Built it on some old ruins: not the fanciest place to visit, but the stone keeps the cold at bay, and the cliff-face deters any bandits from sacking the place."

~Germund Balderen

Orham comprises an old set of stone ruins on a rocky knoll overlooking the Fleece Seas to the south and southeast. Once a caravan led by its now elder, Germund Balderen, Orham became a neutral ground for refugees and travelers seeking refuge from Felwyn's conflict. Orham is the first town the adventurers visit and the first place the four met.

Appearance
Clinging to a sheer cliff face to the north and west, Orham's walls are stone and the roofs, a thick, coarse straw. A crude stone wall lines the southern cliff-edge where rough-shod tents of hide and fur enfold the worried forms of vagrants and paupers: refugees seeking peace and succor. To the north is a longhouse, a bustling inn and the center of activity in Orham of late. And to the west, across from the well at the town center, lies the Elder’s House, plain and unassuming save for a stone slab above a crackling flame, roasting legs of goat and thick slabs of pumpkin for a hungry and tired crowd of travelers. The air is camp and heavy with sage and rosemary.

The Drunken Stones
The Drunken Stones is Orham's inn. Once a barren longhouse with daily specials of ale and ale and more ale, The Drunken Stones soon became both a point of contact for the Adventurer's Guild and a rest-stop for travelers seeking their fortune away from the Felwyn capital. The inn is run by tavernkeep Blackwood.